On 7 December 2018 the European Commission released a watchlist of websites and physical marketplaces located outside of the European Union that have been identified as major sources of infringement of intellectual property rights.
Andrzej Sapkowski’s demands for more money for copyrights to The Witcher is the tip of the iceberg. Changes in the gaming industry, like increased production costs and the dominance of digital distribution platforms, will give rise to an increasing number of disputes, in particular over intellectual property rights. What could trigger these disputes and how can they be prevented?
On 12 September 2018 the European Parliament approved a proposal for a copyright directive. For the directive to become law another vote has to be held, and this will be in 2019.
To obtain protection for a trademark the owner must prove that a sign has a distinctive character, i.e. it is not merely descriptive. But it is often unclear whether this is the case.
The European Court of Justice (CJEU) has ruled that Christian Louboutin’s famous red sole does not consist solely of a shape that significantly increases the value of a product, and therefore can be registered as a trademark. This is an important victory for the fashion designer in the long-running battle concerning red-soled shoes.
According to figures from KPMG, the alcoholic beverages market in Poland was worth about PLN 57 billion in 2016, and its value is growing year on year. The industry is of great economic importance, providing numerous jobs and offering a major sales outlet for agricultural production. The selection of the topic for today’s edition is no accident. We believe that developments on the market may cause certain models for protection of intellectual property to grow in importance—alongside growing threats to those rights. We discuss them here from the practical side.